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218 products found
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Maker Faire (14)
Limited Stock - Hurry While Supplies Last -< . Around the world, makers come together to share their ideas and inventions at Maker Faires. Readers will discover what it is like to visit these incredible events and see some of the world's most innovative new projects. They will also find out how to vol???Only 1 left in stock -
Cheese Maker (22)
This book provides a peek into the career of a cheese maker. It covers the history behind the career, the process of making cheese, and what experience is needed to become a master of the craft. Aligned with curriculum standards, this book also highlight key 21st Century content including global awareness, business literacy, and learning and innovation skills. Hands-on activities encourage creative and design thinking. Book includes a table of contents, glossary, index, author biography, and sidebars. -
Gearhead Goal Maker (24)
Francis is spending the week at an esports camp, with the hopes of becoming even better at Red Card Racers, his best and favorite game. But it doesn't take long for Francis to realize that the camp competition is tough. Frustrated by his game performance, Francis struggles to make progress and even has to deal with a bad-mouthing competitor. Will Francis find a way move past his early losses to take advantage of all that camp has to offer? -
George Washington: America's History Maker (16)
This informational text looks at the life of George Washington from his earliest days on his parents' farm in Virginia to the battle experience he gained during the French and Indian war. Students learn why he was the natural choice to lead the Continental Army and become the nation's first president. Primary source material enriches the narrative and contextualizes his life and times.Only 3 left in stock -
Nintendo: Makers of Mario and Zelda (24)
This book introduces readers to Nintendo, the technology company behind many consoles and hit franchises such as Mario, Zelda, and Animal Crossing. Readers will explore the companys history, its vast roster of iconic characters both old and new, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO. -
Sony: Makers of the PlayStation (24)
This book introduces readers to Sony, the technology company behind the PlayStation consoles and hit franchises such as Uncharted, God of War, and Gran Turismo. Readers will explore the companys history, its focus on games with immersive and thrilling narratives, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO. -
Microsoft: Makers of the Xbox and Minecraft (24)
This book introduces readers to Microsoft, the technology company behind the Xbox consoles and hit franchises such as Halo, Minecraft, and Forza. Readers will explore the companys history, its unlikely entrance into the video game industry, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO. -
Activision Blizzard: Makers of Overwatch and Call of Duty (24)
This book introduces readers to Activision Blizzard, the publisher behind hit franchises such as Overwatch, Call of Duty, and World of Warcraft. Readers will explore the companys history, the merger between Activision and Blizzard, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO. -
Electronic Arts: Makers of Madden NFL and The Sims (24)
This book introduces readers to Electronic Arts, the publisher behind hit franchises such as Madden NFL, FIFA, and The Sims. Readers will explore the companys history, its dominance of the sports video game landscape, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO. -
Epic Games: Makers of Fortnite and Gears of War (24)
This book introduces readers to Epic Games, the developer behind hit franchises such as Fortnite and Gears of War. Readers will explore the companys history, its development of the industry-standard Unreal Engine, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO. -
Mini Mind Controllers: Fungi, Bacteria, and Other Tiny Zombie Makers (17)
Zombies have no control of their own minds. Some of the world’s tiniest organisms are parasites turning their hosts into zombies, controlling their behavior. Readers will learn all about these creatures and the real-life zombies they are making.Only 1 left in stock -
Hole Nine Yards, The (18)
Shaker Street residents are finding holes all over their yards. Are animals to blame? Are aliens?! Michael, Liv, and Leo - the Mysterious Makers of Shaker Street - decide to investigate what's behind all the destroyed landscapes. After gathering some clues, the makers put their creativity and building know-how to work with a homemade metal detector. Will the makers' latest projects lead them to a space ship or a sinister neighbor? A glossary and reader questions provide support to the young reader, and when the story's over, readers can become a makers themselves by recreating the gadgets with instructions included at the end of the book.Only 5 left in stock -
Makerspaces (14)
Limited Stock - Hurry While Supplies Last -< . Makers often come together to form communities where they can exchange ideas and equipment. Readers will set foot in some of the world's most interesting makerspaces and see what kinds of tools makers use to create their projects. They will also learn how???Only 1 left in stock -
3D Printing (14)
Limited Stock - Hurry While Supplies Last -< . As they become more common and more powerful, 3D printers are allowing makers everywhere to bring their ideas to life. Readers will discover how 3D printers work and how makers are using them today. They will also learn how to create their own inventions ???Only 1 left in stock -
Arduino (14)
Limited Stock - Hurry While Supplies Last -< . The Arduino is a small, inexpensive computer that can be used to build and program almost anything a maker can imagine. Readers will learn about the history of the Arduino and see how makers have put it to use in their inventions. They will also find out ???Only 1 left in stock -
FIRST Robotics (16)
Makers of all ages are creating robots on their own. In this book, students learn more about this recent innovation through detailed explanations built to foster creativity and critical thinking. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.Only 1 left in stock -
Mighty Magnet, The (20)
After accidentally causing every computer in the school to fill up with memes, Felix receives some straight talk from his older brother, Michael. Michael gives Felix an iron ring once worn by their father as a way to inspire him to embrace his strengths and work to overcome his weaknesses. Despite the pep talk, Felix loses the ring down a pool drain at school the next day. What can he do? He goes to the other Makers for help. Together, the Magnificent Makers create their own electromagnet! But will it work?Only 1 left in stock -
Robot Frog Guy, The (20)
Wayne, the Maker Club's vegan member, wants to stand up for his beliefs, but his biology teacher, Mr. Jensen, has other plans. After refusing to dissect a frog in Jensen's class, Wayne is sent to the principal's office. Luckily, other people including the principal, the Maker Club adviser, and the other members of the club are more understanding. And they have an idea! Readers will follow along as Wayne, Sadie, Felix, and Maralys make a robotic frog for a class of third graders. How will Mr. Jensen respond to this alternative project? Readers will thoroughly enjoy discovering the answer.Only 1 left in stock -
Trash and Treasure (20)
The Makers are invited to compete in a local STEM fair, which has prizes for the top presenting schools. Maker Sadie desperately wants to beat the team from nearby Skillby Tech. Inspired by a local sanitation workers' strike, Sadie decides to create a series of "junkbots" using her school's new 3-D printer. However, she comes to school to find that the printer has been sabotaged...or has it? Sadie is devastated and suspects the team from Skillby Tech. Readers will be excited to learn the truth behind Sadie's junkbots.Only 2 left in stock -
Jim Henson: cineasta y titiritero de los "Muppets" (Jim Henson: Master Muppets Puppeteer & Filmmaker) (21)
This book takes a look at the life of Jim Henson, maker and creator of lovable Muppet characters like Kermit the Frog, Bert and Ernie, Big Bird, and Miss Piggy. The title is complete with historical black and white and color photographs, simple text, and a timeline. -
Hacking Fashion: Fleece (16)
Turn old fleece into something new and exciting with Hacking Fashion: Fleece. Students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.Only 1 left in stock -
Silk Screening (16)
With projects ranging from posters to clothing, this book helps readers explore the art of silk screening. Students learn through detailed descriptions built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.Only 3 left in stock -
Hacking Fashion: Denim (17)
Turn old jeans into something new and exciting with Hacking Fashion: Fleece. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.Only 2 left in stock -
Solar Energy Projects (17)
Learn how energy from sunlight can be captured and used in many different ways. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.Only 5 left in stock