How Are Video Games Made and Sold? (20)
Video games are not just a way young people relax or amuse themselves. They connect players with other gamers around the world and provide a fascinating example of the effects and possibilities of globalization, manufacturing, and design and tech innovation. Aligned with the C3 Framework for Social Studies State Standards, this volume discusses how video games are made and sold, and why that matters to the world's environment, countries' economies, and to an individual's social networks and experience with technology.
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SeriesWhere Do Goods Come From?
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ManufacturerCavendish Square
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PublisherCavendish Square
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Publisher or imprintCavendish Square
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AuthorThiel, Kristin
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ISBN-139781502650429
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FormatReinforced Library Binding
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Size7 1/4" x 8 1/2"
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Reading Interest2,3,4,5
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# of Pages32
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Dewey Decimal338.4/77948--dc23
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Guided Reading LevelN
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Date Published2020
Video games are not just a way young people relax or amuse themselves. They connect players with other gamers around the world and provide a fascinating example of the effects and possibilities of globalization, manufacturing, and design and tech innovation. Aligned with the C3 Framework for Social Studies State Standards, this volume discusses how video games are made and sold, and why that matters to the world's environment, countries' economies, and to an individual's social networks and experience with technology.