How Are Video Games Made and Sold? (20)

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Video games are not just a way young people relax or amuse themselves. They connect players with other gamers around the world and provide a fascinating example of the effects and possibilities of globalization, manufacturing, and design and tech innovation. Aligned with the C3 Framework for Social Studies State Standards, this volume discusses how video games are made and sold, and why that matters to the world's environment, countries' economies, and to an individual's social networks and experience with technology.
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    • SKU
      CS0092
  • Series
    Where Do Goods Come From?
  • Manufacturer
    Cavendish Square
  • Publisher
    Cavendish Square
  • Publisher or imprint
    Cavendish Square
  • Author
    Thiel, Kristin
  • ISBN-13
    9781502650429
  • Format
    Reinforced Library Binding
  • Size
    7 1/4" x 8 1/2"
  • Reading Interest
    2,3,4,5
  • # of Pages
    32
  • Dewey Decimal
    338.4/77948--dc23
  • Guided Reading Level
    N
  • Date Published
    2020
Video games are not just a way young people relax or amuse themselves. They connect players with other gamers around the world and provide a fascinating example of the effects and possibilities of globalization, manufacturing, and design and tech innovation. Aligned with the C3 Framework for Social Studies State Standards, this volume discusses how video games are made and sold, and why that matters to the world's environment, countries' economies, and to an individual's social networks and experience with technology.

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